![]() This is great in town or quickly running over to pick up items and click objects. Vigor * provides you and your party with Velocity which increases the movement speed (separate from Faster Run/Walk). It also has a hidden mechanic that drastically boosts your Faster Block Rate animation. Holy Shield * boosts your Chance to Block, Defense, and Smite Damage. ![]() Don't want to waste another respec but I'm hammer'd out.Fanaticism * Aura applies to you and all allies, granting Attack Rating, +x% Damage and Increased Attack Speed. Don't think if I can spend another 40 levels spamming hammers over and over. I also hate how you can absolutely empty a room in seconds of monsters, yet you'll drink like 4 mana pots casting those stupid hammers trying to kill ONE monster. Usually by the time I'm level 40 with a character I'm quite invested but with this Hammerdin I'm just like yaaaaawn. Not to mention I go through a belt of 12 mana pots after clearing like one level of an area. I'm level 42 and casting this one spell ad nauseum is just I don't know, not fun. but the novelty for me has worn off extremely quickly. I get it, high magic damage and AoE, very simple build to follow, the hammers look cool. ![]() Want to see what all the craze is about and ok. But after playing on and off for 20 years I'm finally trying my first Paladin with the aim of making him an Smiter Ubers farmer when he reaches lvl 85, playing as Hammerdin along the way. Sorry Hdin fans, we've all got different opinions obviously.
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